





- Release: 2010
- Publisher: DigiPen Institute of Technology
- Platform: PC
- Genre: Third Person Shooter
- Developed in: C++, DirectX 9, Lua, XML, NVIDIA PhysX
- Team: Edible Games (11 person)
- Programmers:
- Mike Susetyo (Producer, Physics)
- Doug Macdonald (Designer, Gameplay)
- Nick Raines (Tech Director, Graphics)
- Jason Hamilton (AI)
- Ryan Diederich (Tools)
- Artists:
- Abe Huacuja (Environment)
- Jennie Nguyen (Concept Art)
- Drew Gamble (3D Modeling)
- Jessica Jenkins (Animation)
- Emmanuel Geberegeorgis (Animation)
- Matt Bullister (Props, UI)
- Awards:
- DigiPen Best Senior Game 2010
- DigiPen Best Senior Technology 2010
Rev.Eng is a third person shooter set in outer space. The main character, Ava, uses a weapon called the Reversal Engine to drain energy from enemies and turn them into special abilities.
This is a 4th year student project at DigiPen Institute of Technology. Typically, team projects in DigiPen consists of 4 to 5 people, however for this project we managed to gather a group of 11 programmers & artists who want to make something amazing for their final project. The completed project was a success and won several student awards from DigiPen, including Best Senior Game of 2010.
As with most game projects in DigiPen, all parts of the game were made from scratch, with only DirectX and NVIDIA PhysX being our only 3rd party APIs. We decided to use PhysX because we thought the experience would be useful in professional game development. I integrated PhysX into the project and used it extensively for character movement, object & environment collision detection, as well as interactable physics objects.
As producer, I also contributed to team management, while gameplay-wise I implemented the third person camera and the player’s special abilities & draining mechanics.

