

- Release: 2008
- Publisher: DigiPen Institute of Technology
- Platform: PC
- Genre: Mini-game
- Developed in: C++, DirectX 9
- Team: Prelude (3 person)
- Mike Susetyo (Physics, Design)
- Jay Austria (Graphics)
- Nick Raines (Engine, Gameplay)
Teapot Party is a simple mini-game we made using the game engine we built for Worlds Beyond. The player has to collect a certain amount of teapots in order to proceed to the next level which has a procedurally generated terrain.
This mini-game features the first iteration of my 3D physics engine, which at this stage featured sphere vs sphere collision, sphere vs polygon mesh collision (the procedurally generated terrain), gravity, velocity, acceleration, and sliding physics.
Teapot Party was created in less than 2 weeks after the completion of our game engine.