


- Release: 2008
- Platform: PC
- Team: Individual (1 person)
- Built using:
- OpenGL 2.0 (GLUT)
- C++
- GLSL
This demo was built using my OpenGL graphics engine. A cube map is a technique used to show accurate reflections on an object. The way it works, the entire scene is rendered again onto the 6 sides of a cube – this cube is then used as a texture map on an object, in this case the sphere in the middle of my demo, to make it look like the object is reflecting everything around it. A similar method is also used to do refraction, which makes the object look see-through like glass. Check out the 2nd half of the video below and the screenshot below it to see the refraction effect in action.
This is an original implementation of cube mapping, not using the reflection / refraction functions provided by OpenGL.
